THE WASTELAND is a pedestal-based installation consisting of a series of otherworldly machines [each of which are incomplete, cracked and broken, and clearly obsolete] being overgrown and pulled apart by strange and alien plant-forms. The plants are vine-like in concept: growing up and around what is left of the machines, breaking through pedestal walls and leaving large cracks and fissures. They have a geometric construction, intended to emphasize their separation from what we think of as reality.


       The bright coloration, transitioning from yellow on one side of the room, through orange, to red on the other, is meant to serve a similar purpose. When designing these plants, I wanted to create a life-form that felt completely different from what our world actually produces, which lead me to the question: “What is not the color of grass?”. At the same time, however, I wanted them to be cohesive and convincing; I needed to create their entire life cycle and base it on a set of pre-determined rules [further information about these rules as well as the methodology behind their creation, can be had by visiting the "See Drawings, PLans, and In-Progress Shots" links at the bottom of the various WasteLand pages]. The color also serves as a timeline indicator [the GeoVines becoming darker as they age] and gradates within the individual pedestals, and across the room as a whole.


       The lighting is both specialized, and very important. Created using many LED spot and flood lights (each with various lenses, masks and filters), it is meant to imitate the effect of sunlight streaming through a broken wall. Overall, the scene is one of post-apocalyptic mystery; the undisturbed leavings of a lost civilization.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​